How to improve your book cover designs using two Blender 3D tricks

I’ve been making covers for my books using Blender 3D from the very first one released back in 2015. I don’t consider myself a fantastic artist (my drawing skills are at the scribble level!) but I’ve got reasonably good at modeling, texturing, and all the rest of the things needed to create mostly pleasing images. […]

Novel – first draft finished

I finally finished the first draft of the novel I have been working on for seven years (codenamed “Joe”) at 2:46 am today.  It shouldn’t have taken so long, that’s for sure, but that doesn’t matter. It’s finished and I’m happy. Incredibly happy. If you’ve never reached this point then you might not fully understand, […]